Displaying items by tag: Teachers-Vet Secondary

Digital serious games for entrepreneurial education (Secondary Education)

The Course focuses on the methodology developed under the framework of the EU funded project Biz4Fun aimed to increase the competitiveness of young, mostly unexperienced people, and facilitate their integration in the labour market.

AR & VR for the education at Cultural Heritage

The Course is addressed to those interested in developing engaging, immersive edutainment experiences on art and culture for young people and adults in education or cultural tourism, exploiting methods and technologies of “Full Reality Continuum”, including augmented and virtual reality.
 

Digital storytelling for global citizenship education

The course has the main aim of developing the competences of the participants in the field of Global Citizenship Education, as well as to train them on how to use Digital Storytelling to let the students producing short stories using the techniques developed with the BRIGHTS project.

eFacilitation for the inclusion of disadvantaged groups

The training program focuses on media literacy in the field of mobile photography and audio-visual production, digital storytelling and project management.

Children’s literature as a framework for SEL

Children’s literature has a big impact on the development and shaping of children’s personality. Quality children’s books display ideas, ethical dilemmas, moral values, problem solving techniques, emotional management and relationships among the protagonists,all of which contribute to the moral, social and emotional development of young children.

Health and Safety in the School Environment

Children spend many of their waking hours at school, in circumstances that are often suboptimal. Safe and healthy schools offer many benefits. The physical environment can be either a support or a hurdle to student achievement.Students perform better in facilities that are attractive, functional, safe and secure.

Game-based Learning: Designing and Development of games as teaching techniques

“Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems.

Adjusting migrant and refugee children to European schools

Children spend many of their waking hours at school, in circumstances that are often suboptimal. Safe and healthy schools offer many benefits. The physical environment can be either a support or a hurdle to student achievement.Students perform better in facilities that are attractive, functional, safe and secure.

Supporting students coming from divorced families

It is crucial that teachers and the school personnel on the whole learn the effects of divorce on the classroom behavior of children for divorce-related problems can be a lasting source of children's stress.

Introduction to Coaching

Educational coaching has powerful ramifications for the classroom. If teachers are able to help students solve their own educational and personal problems in similar ways, teachers become less prescriptive in their attitudes towards students, and students feel more in charge of their learning and their lives.

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