Displaying items by tag: games
Digital serious games for entrepreneurial education (Secondary Education)
The Course focuses on the methodology developed under the framework of the EU funded project Biz4Fun aimed to increase the competitiveness of young, mostly unexperienced people, and facilitate their integration in the labour market.
Game-based Learning: Designing and Development of games as teaching techniques
“Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve these difficult problems.